'L-DRONE' - Trebuchet

Introduction
An old part back from an extended research and development period (bug fixes), the L-Drone deploys a friendly drone to accompany and fight for the player.

This part was re-introduced after update 1.2 with fixes to the drones.

Usage
This part allows you to launch Drone wingmen that will follow you in a V-formation and engage all enemy air targets, which include carriers, objective air targets, etc. They do not engage ground targets of any kind.

L drones are equipped with rapid firing guns that do decent damage against most Aeros. They can draw enemy fire, very useful when engaging swarms. But do keep in mind that enemies are not easily distracted or sidetracked; an aggressive enemy that has decided to attack the player will typically continue to do so until the player is out of radar range or dead, and no number of last-minute drone deployments will dissuade them from such. As such, it is best to pre-emptively deploy drones before things get ugly.

Since the player will naturally be the first in the V-formation to be spotted by enemy radar, it is prudent to both A), circle around a swarm in hopes that your far wingmen will aggro the enemies first, and B), to rely on your drones as defensive rear-guards, and not as full-fledged teammates.

Each drone possesses about as much health as a MK1 Rogue (150 hp), which enables them to absorb a respectable amount of damage. Landing to rearm will not delete any active drones, meaning that for as many times as you can land, you can potentially add 4-8 extra drones to your entourage. The practicality of such an endeavour is limited by both landing costs and drone passiveness, but even so, a swarm of 16 MK 3 drones accompanying the player is a sight to behold, effectively taking the "Rogue" out of "Skyrogue".

Each upgrade allows you to summon two more drones and have an additional second of usage cooldown removed. Kills by drones do not award you with cash or RP.