'MICRO' - Micromissile

Introduction
One of three starter weapons and the default primary weapon for all aeros. Balanced speed, agility, and damage as well as coming with a reduced upgrade cost.

Usage
As a micromissile, it is capable of locking onto both air and ground targets, and comes at a relatively low 20 Payload / 20 Avionics cost. Each shot deals 20 damage (40 as micromissiles are launched in pairs), and are ill-suited for one-shot kills. Rather, its usage philosophy hinges around throwing more missiles at the target than they can handle. As a result, the MICRO is best used for frequent repeated assaults, evident by its fire rate and (fully-upgraded) reload time.

Trivia
In early alphas, the MICRO was referred to as AAM-F.