'AG-F' - Firestorm

Introduction
A single guided air-to-ground missile with middling damage, the Firestorm offers an alternative to micromissiles for use against ground defences.

Usage
The Firestorm lends itself to ease of use above all else. Capable of one-shotting every type of turret short of Flak Bursts and SAM Streams, a fully upgraded stock of Firestorms can easily clear a whole cluster of turrets, allowing for less agile Aeros to slowly cruise by and pick off the bulkier ground structures afterwards.

They make up for their lack of sheer damage with their range and lock-on cone, but suffer in the area of lock-on time. As such, the large lock radius is therefore best used to allow multiple consecutive hits while evasive maneuvers are being conducted, rather than allowing for quick-cycling and firing at multiple targets.

They can be used to substitute MICRO-H or MICRO-T missiles, offering a decent middle ground between the damage output of the former and the range of the latter. Alternatively, when paired with either, an otherwise dumbfire-dependent bomber can be transformed into a potent standoff turret-eraser.