Missiles

Missiles are guided weapons that are typically specialized for hitting either air or ground targets. While missiles can be 'dumb fired' without target acquisition, they will simply fly in a straight line until they impact or detonate harmlessly in midair after some time. Missiles, in comparison to micro-missiles are slightly costlier to equip and generally require a high avionics stat, as they have more either more advanced tracking capabilities, more range or have other special properties (such as the ability to destroy multiple enemies with a single shot).

Most missiles have only 1-2 shots and have fairly lengthy reload times, but a higher damage output and can only lock-on certain enemies, meaning that most missiles tend to be situational weapons.

Unlike micro-missiles, the player can equip more than one missile on an airframe, onto the left, bottom and right weapon slots.