Fighter

Fighters are a versatile middle-ground between bombers and interceptors. This class is the safest bet for budding pilots and aggressive air-fighters alike, thanks to a combination of versatility, manoeuvrability, and overall performance.

Playstyle
Aside from being jacks-of-all trades, Fighters excel in manoeuvrability first and foremost, so they are reliable for making quick loops and tight turns on target, whether it be turning around for another pass at a ground target or drawing a bead on enemy aeros.

While fighters are not known for their durability, they can take more hits than interceptors, which must rely heavily on outrunning and/or out-ranging an opponent. Fighters can accommodate a more aggressive air combat play-style even if fitted for a mostly ground-oriented mission. The exception to this is the SCHWALBE, which is better suited for air combat due to its low durability.

All fighters, save for the SCHWALBE, have balanced avionics and payload (payload and avionics are the same). This balance allows players to bring a variety of weapons for each mission, at the expense of capacity.

In addition, Fighters of all classes have less room overall to fit payload or avionics-intensive weapons (the ROGUE has 200 points of capacity overall versus the VECTOR and ZULU's 280 points). This means that you must either "build" the fighter's equipment around specific weapons, or make do with less intensive, yet less capable gear.