'AA-MR' - Javelin

Introduction
Medium-range fire-and-forget air-to-air missile. Delivers a powerful punch, but requires careful positioning to overcome its low speed, agility, and capacity.

Usage
The second air-to-air missile to be unlocked, and one of the first few guided weapons with longer range than micromissiles. Boasting an impressive 150 damage at 1000 range, the Javelin is designed to be a "first shot, first kill weapon," and has the advantage of being able to lock on from multiple angles instead of being limited to the rear. Oftentimes it will one-shot lighter aeros and at worst will two shot anything short of a GRYPHON. However, the Javelin also has a small lock on cone, it is slow and not very agile, making it easy to dodge, and has rather limited ammo––alongside the MIRV, the Javelin never gets any extra ammunition unless another Javelin is carried.

This makes the Javelin better suited for sniping or jousting targets from range, rather than dogfighting. The damage boost it gets per upgrade allows it to one shot carrier engines and eventually most bombers. Maximizing the Javelin's use involves positioning and timing — optimal times to fire are against targets flying straight, slow, stalling, or some combination of the two — though this can vary depending on the situation.

It can also be used as an unguided, high-damage short range rocket, provided that the player can line up a shot.