'MIRV' - Flail

Introduction
Special missile that splits into several small submunitions once fired.

Usage
The FLAIL launches six, eight, or ten micromissiles (depending on upgrade level) shortly after launch, with the same power as a MICRO micromissile. There is no need to lock onto a target for the missile to score a hit; the submunitions will automatically find and pursue their own targets. The submunitions also have a large lock radius; even if the main body is launched perpendicular to a target, the submunitions are still able to get a hit.

However, the player has no control over where the missiles go and does not know which targets will be hit, making using the FLAIL partly guesswork — though updates have slightly tweaked its submunitions to spread out less severely. In addition, the submunitions deal low damage especially when spread out, so using the FLAIL when there are lots of enemies around will cause the weapon to deal minimal damage. Finally, its reload is slow, so patience is required to use it.

The FLAIL's high avionics cost make it suited for interceptors and similar high-avionics aeros; its "all-targets" nature making it suited for multirole missions. It is great for dispatching swarms of weak targets (especially early on, in the form of enemy turrets or drones) or even large targets such as PLANTs, FACTORIES, or RIGs.