KONDOR

Introduction
Light bomber designed to to use “boom-and-zoom” tactics. An effective multi-mission aero, thanks to its relatively small size, low cost and high performance.

In-Game Description
Excellent at hit-and-run strikes.

''A light weight hit-and-run bomber, the third of the Taylor corp aeros. Created right before the corporation dissolved, the Taylor sisters explored a light bomber focused aero, which proved sufficient as a first attempt. Due to irreconcilable differences the Taylor corp split and a new rivalry was born.''

Usage
Despite being labeled as a bomber, the KONDOR can be quite effective as a cheap "heavy fighter". Its decent maneuverability, acceleration, and speed stats gives it some degree of dogfighting capability, and despite its low avionics, it can still carry an excellent AA weapon in the form of the AA-IRMR.

While cheap and capable, it is still slow, maxing out at 9000 speed at Mk 3. Additionally, it lacks the ability to comfortably carry heavier anti-surface weapons (such as Warhammers or UB-Cs) without sacrificing its versatility and/or having empty space left over.

Like most bombers, the KONDOR's rudders are much more powerful than other fighters — making use of your rudders can greatly aid maneuverability and making adjustments during bombing or strafing runs.

Enemy Variants
The KONDOR will sometimes appear as a mission target, usually in groups of four or more.

Trivia

 * Like the other light aeros, the KONDOR derives its name from a German word for a bird, in this case meaning "condor".