'ALMM' - Scorpion

Introduction
The ALMM is a micromissile equipped to the special/countermeasure slot that fires to the rear. It automatically targets the nearest entity on launch, deals high damage per round and is intended for use against tailing targets.

Usage
The ALMM is the missile equivalent of the Tail vulkan; it designed exclusively for defensive usage and the expeditious removal of one if not several bandits behind the player. Due to its starting orientation being directly 180˚ backwards, it is more reliable at hitting pursuing targets than the Meteor missile, whose need for mid-flight re-orientation makes it prone to near misses.

With a fairly generous number of charges, the ALMM lends itself to frequent if measured usage. While it rarely fails to strike an aggressive pursuer, a target flying at a high deflection angle, or flying past you will often avoid it.

Due to its broad targeting type, the ALMM also lends itself to the application of fly-by ground strikes. While it is rather ill-suited to attack buildings, it can be used to hastily strike a dangerous turret while flying past one at high speeds.