Enemies

Introduction
Enemies come in a variety of forms, ranging from hostile versions of player Aeros, to static, unarmed building targets. Most turrets are based on the same projectiles that can be fired by player weapons, albeit with some minor alterations (i.e. micromissiles, GUNs, Flak,).

Non-static enemies possess different effective striking distances depending on their armament, but all appear to possess the same 1000-1500m engagement range. They will not react aggressively to a player's presence outside of that range, though enemy Aeros can still engage in evasive manoeuvres in response to long range missile attacks.

Drone
'DRONE' - Light Drone

'DRONE-G' - Heavy Gun Drone

'DRONE-H' - Hyper Drone

'DRONE-M' - Missile Drone

Aeros
'DRAKON' - Heavy Fighter

'FALKE' - Light Interceptor

'ORCA' - Heavy Interceptor

'ROGUE' - Medium Fighter

'SCHWALBE' - Light Fighter

'VECTOR' - Medium Interceptor

Objective
'GRYPHON' - Megatransport

'GRYPHON-AWACS'

'KONDOR' - Light Bomber

'MEDVED' - Heavy Bomber

'ZULU' - Medium Bomber

Spawner
'CARRIER' - Aircraft Carrier

'DREDNAUT' - Dreadnought

Armed
'BADGER'

'TORO'

Objective
'AEROLAB'

'COMMAND' - Command Center

'MINISTRY' - Ministry of Peace

Spawner
'AERODROME' - Aerodrome

Unarmed
'BARRACKS'

'CARGO' - Cargo Pod

'DOME' - Radome

'FACTORY' - Factory

'HANGAR' - Small Hangar

'HANGAR' - Hangar

'PLANT' - Power Plant

'RADAR' - Radar Tower

'CHEMPLANT' - Chemical Plant

'COMMS' - Comms Bunker

Armed
'CUTTER' - Cutter

'FRIGATE' - Frigate

'HOVER'

Objective
'FREIGHTER' - Naval Freighter

Spawner
'HELIPAD' - Helipad

Unarmed
'RIG' - Offshore Rig

Cannons
'AAA' - Gun Tower

'AAA-HYPER' - Vulcan Tower

'FLAK' - Flak Tower

'FLAK-BURST' - Flak Tower

'RAILGUN' - Railgun Tower

Missiles
'SAM' - Missile Tower

'SAM-LR' - Long-range Missile Tower

'SAM-STREAM' - Missile Tower

'SAM-BURST' - Missile Tower

Boss
'TYPHOON' - Undocumented Enemy